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Burning Questions

The Bleeding-Edge Technology in Package Testing Today

jerry9789
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I remember receiving gifts as a child and animalistically ripping open carefully wrapped boxes to get at the contents inside. Honestly, I suppose I still do the same today on occasion. Although some thought has certainly gone into the wrapping of these gifts, often the packaging went—and still goes—unappreciated. The same can be said for packaging at the everyday level; many people think only about the chips inside the bag or the contents inside a shipping container, not about the complexity behind the development of the bag or the container themselves.

 

 

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How Does Virtual Reality Improve Insights from Market Research?

jerry9789
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Virtual reality – Regardless of age, to some the idea may seem fantastical, vague, perhaps belonging only to science fiction. To others, virtual reality is a logical technological next step, or past step, actually, as it’s been in use in various forms for quite some time now. With regards to marketing research, although virtual reality technology is not the norm, its presence is increasing.  

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Webcam Eye Tracking Exposed

jerry9789
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You know the old saying: something that sounds too good to be true…is.
Webcam eye tracking has been touted as a sort of redeemer: you don’t have to pay those ugly meanies at Tobii, SMI, ASL, etc. those exorbitant prices to track the eye with expensive cameras, extra infrared lighting, fancy monitors, and elaborate software.  Easy as you please, you can just use the camera embedded in your computer and voila! — eye tracking results at Wal Mart prices. Well, Aga Bojko has done us all a great service by conducting practical tests with webcam eye tracking and exposing these fallacies.  Her results are here.  

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Brief Overview of Eyetracking Technology

jerry9789
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Eye tracking technology has evolved rapidly over the past dozen or so years so that studies employing eye tracking within a true 3D VR environment have become a reality.  Surprisingly, many eyetracking studies still employ first generation technology.  Here’s a brief review of how eyetracking has evolved: First generation – simple eye tracking using a static image with no interaction between the respondent and the image being viewed. There is little or no use of virtual reality technology.  Useful output is restricted mainly to findability metrics.  

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Millennials Shop Differently

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Recently released US Consumer Expenditure Survey data confirm what eyetracking studies have been telling marketers for some time.  Our Nimbus eyetracking studies revealed a widening gulf between the shopping patterns observed between younger generations and their older counterparts over the past 5 years.  The eyetracking data revealed differences in dwell times and rejection rates among the different age cohorts.  

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VR Shopping Replicates Real World Shopping

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Clients often ask whether the results from a virtual study reflect actual shopping behavior in a real store.  During a recent oral care study, we measured a 97% correlation between dollar value of purchases on a brand-by-brand basis made by respondents buying in a virtual store versus reported industry sales.  The Pearson Correlation Coefficient was significant at better than 95% confidence level for results summed up across more than 13 brands represented in the study.  This high degree of correlation meant that all sorts of different stimuli could be tested for effectiveness in a virtual reality study with confidence that the results could be applied to real marketing strategies.

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Mobile Device Ownership/Usage in China Surpasses US

jerry9789
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Mobile device usage in China has surpassed the US and indications are that penetration rates will continue to climb faster in China than either the US or Europe.  Mobile device users are far more likely to access the Internet and do so more often than other internet users.  Understanding these mobile device users is going to pose a major challenge to marketers since they tend to ignore traditional surveys.  It stands to reason that any research needs to make use of the same technology platforms.

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Mobile eye tracking versus tracking on the screen

jerry9789
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Is mobile eye tracking better than tracking from a computer monitor?  There’s debate. Most mobile eye tracking solutions provide analog output in real time.  In other words, researchers and observers can “see what the respondent is seeing” in the moment.  That’s great for qualitative insight, but what kind of precision or quantitative reliability does it provide? Not much. On the other hand, eye tracking from a computer monitor in virtual reality provides real coordinate data, precise time coding, and in some cases fixations on special areas of interest, like a brand name on a label.  So far so good.  Is there any downside to eye tracking from a computer monitor? Some people claim the virtualizations are clumsy and unreal.  But with each new year that critique fades, as the virtual reality simulations are approaching the real world much better.  The odds seem to be in favor of tracking the eye from a monitor. Maybe there’s somebody out there who sees it differently?

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Southwest Windpower taps Cascade to assess the blogosphere’s view of the possibilities for small wind power

jerry9789
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Southwest Windpower (SWWP), a Phoenix-based supplier of wind turbine generators for “small wind” supplemental green power generation (i.e., for single structures – homes, commercial buildings, etc.), asked Cascade Strategies to survey online communities and summarize their point of view on the viability of small wind.  SWWP was in pursuit of a Green Energy Development Grant from the US DOE, and needed to persuade the department that small wind was a credible concept when compared to large-scale wind farms, according to company spokesman Dave Sanchez.  

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Package Success Through the Nimbus Virtual Shopping System

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to Cascade Strategies

A highly innovative, award-winning market research and consulting firm with over 31 years’ experience in the field. Cascade provides consistent excellence in not only the traditional methodologies such as mobile surveys and focus groups, but also in cutting-edge disciplines like Predictive Analytics, Deep Learning, Neuroscience, Biometrics, Eye Tracking, Virtual Reality, and Gamification.
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